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SEED is a pioneering group within Electronic Arts, combining creativity with applied research.
We explore, build, and help determine the future of interactive entertainment.

Research & Announcements

EA presents on graphics, gameplay, and generative tech at GDC 2024

Electronic Arts Inc., SEED, Frostbite
Mar 12, 2024
Don’t miss these GDC 2024 talks from Electronic Arts engineers, scientists, and technical artists.

Machine Learning for Game Devs: Part 3

SEED
Jan 16, 2024
An introduction to machine learning for game developers using C++. Part 3: Training a neural network.

SEED’s Voice2Face Honored by Fast Company

SEED
Dec 5, 2023
Electronic Arts and SEED’s Voice2Face project have been named one of Fast Company’s Next Big Things in Tech!

Coverage Bitmasks for Efficient Rendering Algorithms

SEED
Nov 29, 2023
This presentation gives the humble old bitmask the attention it deserves. It discusses where they have been used creatively and where they can be used.

Machine Learning for Game Devs: Part 2

SEED
Nov 16, 2023
A developer-friendly introduction to machine learning using C++. Part 2 of 3: How do you figure out a neural network’s optimal weight and bias values

Machine Learning for Game Devs: Part 1

SEED
Oct 26, 2023
A developer-friendly introduction to machine learning using C++. Part 1 of 3: Understanding and working with a “classic” neural network.

GENEA Challenge 2023: Evaluating Gesture Generation with Two Speakers

SEED
Oct 10, 2023
This paper reports on the third GENEA Challenge, which benchmarks data-driven automatic co-speech gesture generation.

Constant Time Stateless Shuffling and Grouping

SEED
Sep 6, 2023
Stateless shuffling is a technique for shuffling items and arranging them into groups of specific sizes — without actually shuffling or grouping anything.

SEED Applies ML Research to the Growing Demands of AAA Game Testing

SEED
Aug 29, 2023
This year at the IEEE Conference on Games (CoG), SEED researchers presented five papers and a keynote presentation that explored the potential for imitation learning, reinforcement learning, and AI to significantly improve cu…

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